Operation Flashpoint Impressions

So, Operation Flashpoint. Wow.

If you were ever a fan of the original Ghost Recon games on the xbox/PC, you should really at least rent this game.  If your idea of a military shooter consists of Halo and CoD alone, consider these things:

-no jumping

-health doesn’t regenerate. You may apply field dressing to stop the bleeding, but it’s not a fix, it just stops the blood.

-Shot in the leg and no more sprinting. Shot in the arm and you aim poorly. Take one in the head and its game over. One shot kills at any moment.

-You may spend 10-15 minutes without even seeing someone in the distance. You move very slowly in this game. Very slow.

-No hand holding. You decide how to attack the situation which really means trial and error.

The missions are neither short nor a cakewalk. In the first two missions, you are dropped into the map and told to go blow something up. Go. I admit, my first mission was spent walking in the wrong direction for 20 minutes and then I took one in the face. Once you learn what to do and how to use the map, it’s pretty simple. Couple that with a variety of orders and point to point paths for your team and you have a squad capable of doing some elaborate attacks.

Playing coop with a couple groups of people last night really added a layer of fun. All achievements and campaign progression are achievable through coop as well as single player. One can defeat the missions alone, but having a couple real humans by your side makes things much easier. The few games I played with four competent people were super fun.

This game is NOT for everyone. In fact, I would bet most people would hate it. If you enjoy some difficult gameplay and a more accurate portrayal of a war game, go pick this up.

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